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URP does not currently include an alternative solution. URP is not compatible with the Projector component. The Built-in Render Pipeline is compatible with the Projector component. More info post processing, postprocessing, postprocess See in Glossary support You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. Post-processing A process that improves product visuals by applying filters and effects before the image appears on screen. The Projector component is only compatible with the Built-in Render Pipeline and the availability of a alternative solution depends on which render pipeline you are using. More info See in GlossaryĪ Projector is used to create a Blob Shadow for this Robot The Projector and render pipelines Then you can use the Render Texture in a Material just like a regular Texture. To use them, first create a new Render Texture and designate one of your Cameras to render into it. More info See in Glossary to a Render Texture A special type of Texture that is created and updated at runtime. By default, the main camera in Unity renders its view to the screen. More info See in Glossary that is rendering The process of drawing graphics to the screen (or to a render texture).
The output is either drawn to the screen or captured as a texture. The effect of a real-world projector, using another Camera A component which creates an image of a particular viewpoint in your scene.More info See in Glossary, available in Unity’s Standard Assets. The Material must use the Projector/Light or Projector/Multiply shaders A program that runs on the GPU. More info See in Glossary onto all objects that intersect its frustum. A Projector allows you to project a Material An asset that defines how a surface should be rendered.